![]() ![]() ![]() ![]() The game's main writer, Nicolas Lietzau, has since taken to expand the universe of Vyn further through a Web Serial Novel titled Every Day Like the Last, which he eventually plans to collect into a trilogy of novels called The Enderal Trilogy. The story and the world is significantly darker, grittier and - not least - bleaker in its tone than Skyrim, skewing heavily towards gloomy European Dark Fantasy with plenty of Gothic Horror undertones (and even a fair bit of Cosmic Horror), featuring a dark, psychological storyline, and focusing on the impact the conflicts have on the people of the land of Enderal. Skills are not raised by using them, but by spending "learning points" and reading corresponding skill books, giving it a much more CRPG feel than Skyrim. Much like its predecessor Nehrim, there is no level scaling or randomly generated loot/enemy lists in dungeons. ![]() Set in an all-new universe unconnected with Tamriel or Nirn, in comparison to Skyrim, Enderal features a completely new world to explore, overhauled gameplay mechanics, and a new skill system. It was released officially in 2016 and re-released on Steam in 2019. Enderal: The Shards of Order is a total conversion mod for The Elder Scrolls V: Skyrim made by the German team SureAI (also responsible for the Nehrim total conversion for Oblivion). ![]()
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